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WSQ Diploma in Digital Design
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This is an intensive 12-month program, jointly-developed by 3dsense Media School and the acclaimed Imaginary Friends Studios. It is specially designed to train students who aspire to be concept artists and digital illustrators for the game and entertainment industry. Students will be taught by experienced artists from 3dsense Media School as well as the founders of Imaginary Friends Studios (IFS), who have worked on some of the biggest global entertainment properties. including Star Wars, DOTA, League of Legends, Dynasty Warriors and many more.

The curriculum is highly focused, doing away with the unessential topics and focusing on the key areas of artistic fundamentals, concept design and digital illustration techniques. It adopts a hands-on practical teaching approach that aims to cater to each student’s individual skills and level of proficiency. Mentored closely by industry veterans, students will be immersed in a studio-simulated environment and learn to create artwork with strong aesthetic as well as functional value. The course will also aim to inculcate the right mindsets, to help students kickstart their own artistic journey and find their own unique path as a digital artist.


The first term focuses on the development of artistic fundamentals, from sketching, anatomy studies, perspective as well as software proficiency. You will dive into digital illustration early on, as well as be exposed to supplementary modules such as storyboarding and 3D modeling, which will become useful tools as you progress further into the advanced terms.

In the second term, you will continue to build on the techniques and concepts learnt, with higher emphasis placed on industry workflow. Assignments will start to challenge you in terms of creative, artistic and technical aspects. Lecturers will also impart the unique techniques and processes that they have learned through years of experience.

Besides digital illustrations and character/creature design, you will also learn to apply industry techniques to creating environment and concept art for film & games. At the end of the year, you will graduate with an individual portfolio - your key to seeking employment in the industry.

About Imaginary Friends Studios

Founded in 2005 by Artgerm, Kunkka and Ukitakumuki, Imaginary Friends Studios is an international concept art and digital illustration studio based in Singapore. With its unique “East meet West” approach in art creation, the studio is well-celebrated by fans & clients worldwide. Since inception, IFS has serviced premium clients such as DC Comics, Marvel Comics, Image Comics, Top Cow, Hasbro, Sideshow Collectibles, Capcom, SquareEnix, Ubisoft, Sony Online Entertainment, Valve & Riot Games. IFS has worked on major properties including Batman Dark Knight, DOTA 2, League of Legends, Star Wars Galaxies, Street Fighter 3 Online, Darkstalkers Resurrection, Front Mission Evolved, Planetside 2 and more.

Supported by the Singapore WDA: Singaporeans and PRs above the age of 16 may receive a $16,100 course fee subsidy. Male applicants must have completed National Service.


Key Information

Course Title: WSQ Diploma in Digital Design
Duration: 12 months full-time (Monday - Friday, 10am - 5pm)
Intakes: 3 intakes per year, in March, July and November (Max. 20 students per intake)

You will graduate with: 

 Visit How to Apply and Course Fees for more details.

Curriculum Overview

The program consists of 3 terms. Students choose an area of specialization in the second term.

Foundation Phase

This term focuses heavily on imparting art and software fundamentals, from drawing, digital painting, to aethetics and design fundamentals. Students will be thoroughly trained in only the most relevant software and learn key concepts through hands-on projects and assignments. This phase emphasises the development of strong fundamentals in both artistic ability and software proficiency. This is because we believe that strong fundamentals will provide the springboard for learning new knowledge even as technology continues to evolve in the future.

Advanced Phase

After establishing a solid foundation, students will commence professional training with a major emphasic on industry workflow. Students will embark on character and conceptual design work with emphasis on funcational design for film and games.

Final Design Phase

In the final term, students will learn advanced digital painting and apply advanced concept design principles. This phase also pays close attention to the practical application of concepts and skills in a typical production process. Students will apply and cement the skills learnt over the year through their projects. The abundant hands-on practice and focused approach will allow them to produce a strong, porfolio at the end of the programme; and graduate with the essential skills to seek employment in the industry.


Training & Assessment Methodology

This industry immersion course allows students to learn progressively in their skills as a Concept Artist and Digital Illustrator. As such, the school adopt a Summative Assessment Method for all course subjects taught during the course.

  • The assessments come in the form of Projects/Assignments that student will have to complete and submit for grading.
  • It is mandatory that all projects/assignments are completed and submitted on time.
  • All projects/assignments will be graded and student may fail the module if they do not submit the projects/assignments.
  • All the requirements of the projects/assignments will be metted out by industry lecturer for this course.

The lecturer or facilitator will perform 2 types of instructional strategies:

a. Direct Instruction eg. methods such as lectures and live in class demonstrations.
b. Indirect Instruction eg. one to one or one to many critiques to monitor progress.


Graduation Requirements

All students are to pass all their core modules as well as specialisation modules during the course of the 12 months fulltime diploma programme. At the end of the program, students will undergo a final assessment by an ACTA Certified Assessor. The assessment will require candidates to show and present projects, assignments as well as oral questioning and practical demonstration where neccesary, as legitimate evidence sources to prove their competency in the relevant specialisation/modules.

Candidates who meet the requirements will be awarded the WSQ Diploma in Animation.


Small class sizes

Each intake is capped at 20 students, and the average student-to-lecturer ratio is 7:1 in the specialisation stage. These small class sizes are a trademark of the school, ensuring that each student gets dedicated guidance from the lecturers.

Intensive training

Also known as an "industry immersion" program, it is packed with deadlines and practical assignments to prepare students for the real-world studio environment.

Relevant to industry

The curriculum is designed by industry professionals, including some of the world's most esteemed CG artists. who form our advisors, helping us to ensure that our curriculum is current with industry developments.

Proven alumni success

Our alumni have worked on some of the biggest films and games, from The Avengers, Assassin's Creed and many more. As such, students from 3dsense Media School have proven to be highly-skilled professionals, competent in solving complex technical and artistic challenges. Our graduate placement rate of 85% means that we are consistently supplying quality graduates to the industry.


Job Prospects

Below are some of the positions our graduates have gone on to attain in the industry. While the list is not exhaustive, these are some of the more popular positions studios are looking out for.

  • Concept Artist
  • Storyboard Artist
  • Digital Illustrator
  • Entertainment Designer
  • Game Concept Designer
  • Lighting Artist
  • Digital Artist








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Cert No.:EDU-3-3069
Validity:07-03-2014 - 06-03-2015